Cosm is currently transforming the landscape of content and fan experiences, reshaping how we connect and share in unprecedented ways. As a Technical Artist at Cosm, I contributed extensively to the development of the controller, 3D assets, widgets, blueprints, UMG, and lighting solutions. I also revitalized older Unreal 4 projects, enhancing FX and materials for Cosm's Dome and Hallway screens, and implemented innovative baked lighting techniques to overcome controller and screen limitations.
Explore more at Cosm.com to see how Cosm's redefining sports, entertainment, art, and beyond.